Potion Permit V1.08a
Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.
Potion Permit v1.08a
Minerals have the unique property that when you are mixing them, the potion teleports from the start to the end of the mineral path segment, potentially skipping over a bone zone entirely. Note that the potion bottle performs a minor animation when it begins and ends this jump, briefly growing larger and spinning before vanishing at the point of entry (and the same in reverse upon exit): this can cause the hitbox of the potion to be expanded slightly around the start and end points for the purposes of experience book collection. It also counts as a small amount of movement, so starting a mineral jump may be fatal if the potion is too close to failure already. A little detail is added where you have to crush the minerals on top first with the Mortar and Pestle before you can swish the pestle side by side. 041b061a72